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Actually, I believe my problem may be with the pattern that I'm using. I'm
using facets, and after checking the documentation I haven't found a way to
increase the intensity of the facets for a normal.
I'm trying to have a texture that has large facets, but with smaller facets
between. So I averaged a large facet normal and small facet normal, but in
the result the facets are so faint you can hardly see either of them.
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